SuperMarioBrosS

Age/Gender: 15, Male
Location: SE Pennsylvania
Job: Eating reviews

Hello and welcome to my user page! If you see a "blank post" here, please respect it. This user page is reserved for a massive NG Guide. There are still a few usable news posts (like a flagging post), so look around. Oh, and I don't use AIM much so PM me.

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Sign-Up Date:
10/24/08

Level: 18
Aura: Light

Rank: Master Sergeant
Blams: 679
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Rank #: 752

Exp. Points: 3,570 / 3,600
Exp. Rank #: 6,941
Voting Pow.: 6.04 votes

BBS Posts: 668 (1.52 per day)
Flash Reviews: 81
Music Reviews: 22
Trophies: 0
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All Flash Reviews

81 Reviews | 32 w/ Responses

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Score: 10
Tails' Revenge

"You got your review as promised!"

submission: Tails' Revenge
date: June 13, 2009

~ Animation ~

The animation was well done. The halts made by the dialogue made the flash a bit choppy though. Try to keep dialogue concise.

Tails should be a bit bigger though.

~ Dialogue ~

Like I said, try to keep it concise. I personally don't mind reading long dialogues but some people may hate reading.

~ Buttons ~

The 'Next' button could look better (by appearance). Points because you added a button that allows readers to read at their own pace.

In the scene where Tails is in the Mushroom Kingdom, have the buttons ON THE SCREEN instead of being in the dialogue box.

~~~

Now onto the actual storyline.

~ Exposition ~

Push is the wrong verb. KICK is the right verb. Precise verb usage also helps.

~ Jump the Gap ~

I liked this one. You used Tails' high jump ability very well here.

~ Climb the Bricks ~

This one wasn't exactly entertaining since Tails mainly fell off.

~ Fly ~

Tails wins: It looked like this one was kind of rushed. He just pushed Mario off of the hill.

Mario wins: This one is even worse. I feel like the one when Tails was winning was better done. Mario just steps on Tails' hands to kill him. You know, Tails could have spun his 2 tails to avoid falling into the pit.

~ Fly High ~

Look Around: I liked the 'I FIRE MAH LAZER' joke part but I got to say, it was extremely obscure.

Wait: Well I'll break this down into 2 parts:

~ Push it away ~

This one was hilarious. I really liked this one. LMAO.

~ Open it ~

This one was also hilarious. I liked this one as well too. HAHA.

Okay, story criticizing is over.

~~~

~ Music ~

Decent choice of music. You have a good ability of choosing the perfect music for your flash.

~ SFX/Voices ~

Very minimum so I can't say anything.

~ Background ~

Background was okay. The transition between Emerald Hill Zone and to the Mushroom Kingdom was pretty poor I must say.

~ Overall ~

Decent flash and it was good for a laugh.

10/10. Well done!

I'll be waiting for your next flash.

July 25, 2009

Author's Response:

Thanks for the review! Here are my responses to a few.

SFX/Voices: Sorry about that. Do you know how I could record things and put it on the computer as an mp3?

Backround: How could I make the transition better?

Tails/Mario wins: Don't worry, the battles in the possible sequel will be much more epic.

Climb the bricks: Not entertaining? I thought this was the 3rd most funny ending next to push it away and look around.

There. I may add more responses when I feel like it.

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Score: 8
NG Flagging Guide 2

"Some False Information"

date: May 31, 2009

In the 'Flagging Reviews' section, I picked up some false information:

Slide 8 (ASCII slide) - Partly false. The amount of ASCII art will determine if a review gets deleted. In most cases, they will be deleted but there are exceptions.

Slide 9 - None

Slide 10 (Responding to other reviews) - Responding to another person's review while attacking the author is abusive. However, DEFENDING the author from another person's is not abusive. Like saying 'And to the guy below me, you're wrong; this flash is awesome' isn't abusive since it supports the author.

Slide 11 (Linking to other websites) - Completely false. Linking to a website is okay IF (1) you're not gaining anything from it (like money) and (2) if it helps the author one way or the other. Like if you place a URL to a flash tutorial outside of NG that may help a new author, then the review isn't abusive.

Slide 12 - None

Slide 13 - None

Slide 14 - I have no idea what you are explaining here

Slide 15 - None

I may have gotten the slide numbers messed up but I'm sure you know what I mean.

~ Quiz ~

Well Review #7 can be borderline. Although it says that they should continue making collabs, it does (indirectly) mentions that it deserves to be blammed if it weren't for the rest of the parts. In other words, the review is saying that some artists suck at animation while others are good. BORDERLINE. Open for individual mod interpretation.

Overall, good guide although it didn't help me much. It does help new users since some of the stuff isn't mentioned in the review guidelines. 8/10 for this review, but 5/5 for effort. Good work!

Not only is there some false information, but I see A LOT of missing information. Adding some more information would have boosted your overall score by a lot.

One thing that may confuse new people is the lack of elaboration. Go in depth with your explanation. It will help. Like for ASCII art, posting '<3 <3 <3' often won't get your review deleted. You need to get a bit more specific. Your method of keeping things concise was pretty poor I must say.

Overall, decent guide. I have the deity and don't worry, I'm constantly patrolling BOTH portals in order to get rid of abusive reviews. Believe me!

Sorry if this review was harsh; I feel a bit guilty...

June 1, 2009

Author's Response:

ASCII art in general will get your review deleted, I remember a while ago on Rages thread, a review mod posted someone who added a little bunny at the end of reviews and said they broke the rules. It was only about 3 lines worth.

I don't consider "<3 <3 <3" or "=)" to be art, they take up one line and seem more like emotes.

10/11 are both taken from the FAQ:

"Do not use the review field to address other user's reviews you didn't agree with. You are to be reviewing the submission, not other people's reviews."

The links could be better explained, I see that now, I'll update that section when I get chance.

The things you stated that are false aren't really false, just lack explination, haha.

Drop me a PM with your suggestions on expanding, I'd appriciate the help.

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Score: 5
Coral The Chao

"EXPOSITION MISSING!"

submission: Coral The Chao
date: May 24, 2009

You're missing the exposition my good man. Don't dump us to the rising action or else you're flash won't make any sense.

We don't know who the characters are. We don't know why they are fighting. We don't know many other things. There are LOTS of undefined variables here. If you add an exposition, viewers will know what is going on. Story before action, please.

I had no idea on what the hell was going on throughout the flash.

Another flaw: Don't make assumptions. Don't assume that everyone knows what and why the event is happening. I can see how you missed the exposition since artists like to start right at the rising action, assuming that everyone knows the exposition.

The dialogue went by fast (although I can read fast). Try adding a function where users can press the space bar or click a button to proceed with the dialogue.

2 for the animation, 3 for the effort.

Add an exposition, fix the animation a bit (it was choppy), don't put stuff like 'to be continued... RIGHT NOW' in 2 frames next to each other. Explain the characters, who they are and why they are fighting. It's what authors do in books; they introduce the characters, explain the situation (don't explain things that will ruin the suspense) and then move on to the rising action. Apply the same concept in flash.

Your flash was a huge loop too. Try to fix that too.

Don't add unnecessary words like 'to be continued' and 'right now'. If you were trying to extend the length of the flash, that is one of the worst ways to do so. It also made the flash extremely choppy. And don't block out the fighting scenes since viewers probably expect some action. If you can't animate fighting scenes, practice a bit.

First thing I would suggest is adding the exposition. Then move on to animation. If you focus on animation, tweening and the other flash concepts, you may get the habit of not adding an exposition. The missing exposition can backfire your flash's score regardless of your animation.

Good luck in future animations! You have potential. Just keep trying!

July 15, 2009

Author's Response:

thnak you for that critism (i cant spell it XD) i will use the advice in my future flash mvoies :)

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Score: 10
Sonic and Mario ep: 1

"Fucking Fanboys"

date: April 13, 2009

~ Intro ~

To SMBZ fanboys: SHUT THE FUCK UP!

Alvin does not own the right to make a Mario & Sonic DBZ movie. Anybody can so stop giving this flash a low score because you think it's an SMBZ ripoff. Clearly all you fanboys don't say that Alvin (somewhat) ripped off Sonic's Quest For Power.

Anyway, enough with the rant. Onto the review:

~ Pros ~

- Silver joined with Sonic & Shadow (distinct from SMBZ so shut up people)
- Mario & Luigi have DIALOGUE!
- Bowser looks more BADASS!
- Eggman teams up with Bowser with Eggman calling the shots
- The exposition is already taken care of in the first episode

~ Cons ~

- Too short
- Not that much action (I don't care about this)
- Dialogue goes too slow (I can read fast)
- Dialogue is actually laid out badly (the way the dialogue is shown to the viewer)

~ Improvement ~

- If you know how, try to add a feature that involves the viewer to use the spacebar to continue dialogue

- Try to fit as much as you can into the flash (try to make the file size nearly hit 10 MB)

- Improve the design the dialogue is presented.

- Since there will always be SMBZ fanboys flaming at you because of this being a ripoff, try making the story different to prevent those low score reviews being thrown at you. I can see that this isn't a ripoff, but some of those fanboys won't understand.

~ Other info ~

Um... that's all I can say for now. This was a well-done flash!

Continue making flashes! You got skills; use them!

A large portion of the stars are earned because you added Silver in and Silver is like never used in flashes. Besides, he got some mad powers that can be useful in the Mushroom Kingdom. I am looking forward to the next episode. Hopefully Silver is used here more frequently than Alvin uses Luigi (in other words, don't make him be a useless character; give him a vital role).

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Score: 10
Chao's Life Animated

"Hilarious!"

date: April 11, 2009

I thought that this would suck but Chao flashes are quite rare here and this had a score over 2.00 so I decided to watch it.

Yeah, it was a good decision. The thing is so hilarious.

The one HUGE con is that there is no music or SFX in there.

- For music, the Chao Garden theme from Sonic Adventure 1 should fit.
- As for SFX, a ring chime everytime a speech dialogue would work.

Still, the humor upped the score from 8 to 10.

Better transitions would have made this flow more smoothly.

Also, have you ever played Sonic Pinball Party? You could have merged some casino games from there. If you wanted a Chao to lose all their rings, then you should have made them play slots since barely do you win rings from playing the slot machine. Then there is roulette and bingo as well...

Voices would ruin the flash (unless you can speak with the same accent Chao do) so I'd advise to not to put voices in there.

Background was mediocre. Half of the time I couldn't tell if the Chao moved to a different area or if it's a sequence change unless there is an object (like a TV) present in the new area. Spicing up each area would make identification easier.

Um... try to make each Chao unique by giving each one a color. Like make one red, one orange, one green, one gold, etc so that it's easy to tell which Chao is what (the speech bubble color didn't help that much).

That's pretty much it. Even if you add all that stuff, it won't be perfect by all means, but it's probably a huge stride (step) forward.

Good work! That was good for a laugh! This is what I call entertainment!

April 11, 2009

Author's Response:

Thanks a lot. :) Glad you enjoyed it, and I'll definitely keep those in mind in the future. I'm currently writing a script for a 2nd one, although it's hard to say if I'll get around to it soon or not.

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Score: 10
Sonic Shorts: Volume 4

"YOU IDIOT YOU ATE ALL THE EGGS!!!"

date: March 7, 2009

(SPOILERS IN REVIEW)
My favorite scene is when Shadow slammed the fridge and accused Sonic for stealing the eggs.

"YOU IDIOT YOU ATE ALL THE EGGS!!!!" - Shadow in fury

"Yeah what are you to do? Break my arms?" - Sonic

(Sonic in the hospital)

"You really shouldn't give him ideas." - Knuckles

(Sonic repeats Knuckles' line)

Knuckles punches Sonic's arm and Sonic screams in the hospital.
*End of scene*

The Knuckles and Chao one was funny.

Also, I didn't understand the Hyper Sonic one, but whatever...

The voice acting is better than 4Kids entertainment (whom sucks)!

Why isn't this funny piece of shit in the Sonic Collection????????
Score one more for the Sonic Collection!

Daily 2nd??? Why not Daily Feature (and maybe Weekly User's Choice)???

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Score: 10
Sonic Shorts: Volume 5

"HAHAHAHAHA"

date: February 20, 2009

That was really funny.

The part where Sonic can't swim was kind of cool. He could have walked at the bottom of the pool and then jumped to the surface to catch the edge of the pool. The most hilarious part is that the life ring Mario threw was actually a golden ring that Sonic collected. That was freaking hilarious.

The 4Kids entertainment voice actors do suck along with the show Sonic X. 60% of it are ripoffs of Sonic Adventures 1 & 2. After Sonic went to Mobius, the show went to it's worst part for the plot was total crap.

There are some other stuff that are funny that I can't list them right at this moment.

Overall, this is some funny shit here and there, and this flash is too cool to be under judgment.

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Score: 10
CODE GREEN

"Pretty good, but short for 1.4 MB."

submission: CODE GREEN
date: February 16, 2009

Wow... no wonder that the other guy was so powerful. It was that Chaos Emerald! Those stones sure are unpredictable with other characters.

The way that Knuckles won was kind of lame. Killing his opponent as Super or Hyper Knuckles would have been a better ending.

The fight was also short for 1.4 MB.

Um... the background and the setting design... could do a bit more improvement.

I think that's about it. 10 stars for a good job.

That was really good animation. I sense a series coming up...

February 16, 2009

Author's Response:

thanks

i copied some grass and water designs off of backgrounds and set the backround color to light blue- i dont know how that was bad backrounds though

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Score: 10
Sonic Origins

"Lots of potential..."

submission: Sonic Origins
date: February 15, 2009

This game has lots of potential. I loved the Network mode. It also has many errors that kind of made me stop playing for a long time (maybe for good).

In Chemical Plant Zone, the moving platforms made the game go very slowly.

First level is WAY too difficult. Sometimes, it's also boring.

Some enemies are like invincible; no matter where Sonic attacks or where he goes, he gets hit. That's not fair. He should be able to kill them in one hit (unless he lands on top of a spike ball mounted with the enemy or something...)

The rings scattering was annoying since most of the rings went through the wall/floor. In the retro Sonic games, like 35% of the rings went through the floor while the remaining bounced in the ground.

Sonic is very slippery; it's hard to brake. Most of the time, he falls off a floating platform and dies.

Make the word 'Rings' flash in red next time when it says 'Rings 0'. Normally, I don't look at the ring counter but look and see if it's flashing. Since the ring display doesn't flash when it's 0, I assume that I have some rings and then end up getting hit and die.

Sonic can like stay underwater forever (I think).

No checkpoints (another major issue).

The BGM for the high speed shoe I though was abysmal. You should have thrown in the Sonic CD high speed shoe BGM (The US version).

The invincibility item is missing.

Major thing that annoyed me: Grabbing the Chaos Emerald/Master Emerald fragments in the levels.

A 10 because of the effort put in and the amount of potential.

Keep trying! You'll get it!

February 15, 2009

Author's Response:

Thanks for the review, I will work on what you mentioned. I just want to especially point out, more traction has been added to make it less slippery. Let me know if it is still not enough via PM.

Thanks!

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Score: 10
Dark sonic VS Shadow

"Good..."

date: February 14, 2009

4 things I spotted:

The final attack was kind of lame.

Some spacing errors (probably not your fault)

Um... is it me, or when Dark Sonic got attacked by Shadow, Dark Sonic was moving forward?

Dark Sonic is completely black; the only thing that is not black is the white of the eye, the pupil and Sonic's hands.

And to the guy who said there was no story, the story is that Amy got hurt/killed by Shadow and Sonic wants revenge. It's a short exposition and the good stuff occurs in the rising action/climax.

The fight should have been longer though. Well whatever...

There's still room for improvement. Keep trying!

February 15, 2009

Author's Response:

I am thankful for your review, and yes, It had a LOT of mistakes. But hey, its only my third! XD I am doing some great improvemenet even if I say so. And yeah, it was rushed, 2 days to do this! XD thanks for all the feedback, and I think this would deserve like a 7-8. Its still progress...

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